(Innovation|Creativity|Genius)

Card Puncher Data Processing

(Innovation|Creativity|Genius)

Weapons Of Mass Creation

Innovation happens at interstices as we borrow and extend the ideas of our neighbors.

A positive emotional state is ideal for creative thought, but it is not very well suited for getting things done. Too much, and we call the person scatterbrained, flitting from one topic to another, unable to finish one thought before another comes to mind. A brain in a negative emotional state provides focus: precisely what is needed to maintain attention on a task and finish it. Too much, however, and we get tunnel vision, where people are unable to look beyond their narrow point of view. Both the positive, relaxed state and the anxious, negative, and tense state are valuable and powerful tools for human creativity and action. The extremes of both states, however, can be dangerous.

A creative man is motivated by the desire to achieve, not by the desire to beat others.

Ayn Rand

The Createive Process Toothpaste For Dinner Random Comics

If you love all sorts of different disciplines, you see patterns across creation. .

The ability to see those patterns is where creativity comes from. It allows you to see outside the box. If you like seeing spiral patterns in rivers and air, you could also see them in curls of hair. You have a sort of feel for the marvelous underlying beauty of creation.

When you do new things, people reject you (…). People like the idea of innovation in the abstract, but when you present them with any specific innovation, they reject it because it doesn’t fit with anything they already know

Jessica Livingston - Founders at Work

Personality Scale

From the book “Genius: The Natural History of Creativity” by Hans Eysenck”

Factor Non-linear loadings
Resourceful 0.82
Insightful 0.76
Individualistic 0.72
Reflective 0.68
Intelligent 0.67
Interests ~ wide 0.66
Humorous 0.64
Clever 0.62
Inventive 0.58
Self-confident 0.57
Original 0.55
Interests — narrow 0.54
Confident 0.53
Egotistical 0.47
Unconventional 0.49
Sexy 0.45
Mannerly 0.4
Capable 0.38
Dissatisfied 0.33
Sincere 0.31
Snobbish 0.31
Conventional 0.28
Informal 0.28
Submissive 0.28
Honest 0.22
Suspicious 0.14
Conservative 0.13
Affected 0.09
Cautious 0.09
Commonplace 0.06

Documentation / Reference





Discover More
Plane Ww2
Management - Failure / Risk

Same as ? You overcome failure through grit. B00E257T6CDon Norman - The Design of Everyday ThingsProfFeynman/status/893899150495932416Richard Feynman Universal...
Card Puncher Data Processing
Soft Skill - Trade off (Balans, Balance)

Globalization vs Localization Layers vs Localization Work vs Productivity Procedure vs Creativity Focus vs Creativity Learning vs Talk. See Learning...
Planning Wonningnet
Software Dev - Planning

A page full of planning related things We do not really have an accurate sense of time, but rather a pretty terrible perception of it. Consequently, guessing how much time a project might take - especially...



Share this page:
Follow us:
Task Runner